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Sunday
Oct252020

MEET THE FILMMAKERS: HUGO DUVERGEY

Part 9 of The Sydney Science Fiction Film Festival IN CONVERSATION Series, hosted by Festival Director and Screen-Space Managing Editor, Simon Foster.

THE OTHER SIDE (Australia, Dir: Hugo Duvergeyt; 10 mins) For years, Bea hid and bore this oddity inside her, the Forbidden Thing. But today, she might have compromised herself and has to escape if she wants to survive. Will her journey to the Other Side allow her to embrace her true inner nature or will she become another invisible casualty of the society she was raised in?

DIRECTOR'S STATEMENT: "I remember advice given by one of our script writing teachers: your idea has to come from the guts. You are gonna spend months working on that idea, so you better be passionate about it. I sat down, looked at all the random words written in my notebook in the past few days and dove into the deepest parts of my mind. The next day or so, I showed in front of the class a poorly designed, untitled and very short slide presentation and started to talk about that strange world and its main character. The Other Side was born...”

Screening in The AUSTRALIAN SHORT FILM SHOWCASE on Saturday November 21 from 10.30am at Actors Centre Australia.

 

SIMON: What have been the science-fiction works – books, films, art of any kind – that have inspired your work and forged your love for the genre?

HUGO: Regarding my love for the genre, a lot of the classics: Blade Runner, Dune, Foundation, Gattaca, Star Wars. That said, I try to avoid getting in the “reference game” when I develop my own creative work. It has to feel personal so it can “click” in my brain.

SIMON: How did the original concept for your film take shape? What aspects of your film’s narrative and your protagonist’s journey were most important to you? 

HUGO: I thought about how people get polarized so fast on the Internet nowadays and how there is often barely room for discussion between different opinions. I started to imagine what would happen if that kind of environment was applied to a core aspect of humanity. What mattered to me the most was that the world should feel very close to ours. So close that the audience would only realize progressively the “difference”. The second most important element was that I wanted to avoid falling into convenient simplifications - the good ideology versus the evil ideology, the perfect promised land. Nothing should be easy and lazy.

SIMON: Does the ‘science-fiction’ genre have deep roots in the art and cultural history of your homeland? Were the resources, facilities and talent pool required to bring your film to life easily sourced?

HUGO: France has a long history with science-fiction, going back to Cyrano de Bergerac in the 17th century or, more notoriously, Jules Verne in the 19th century. The later half of the 20th century saw the emergence of numerous writers such as Pierre Boulle and René Barjavel or comic book artists such as Moebius. Despite this very rich history in literature and comics, there are very few French sci-fi movies. Up to today, there seems to be a big reluctance from most producers to invest in this genre for whatever reason (not as “noble” as real dramas, not as profitable as comedies, not worth competing with big American blockbusters). But it may change in the future, as genres such science-fiction and heroic-fantasy are more and more “mainstream” and openly appreciated by younger generations. My film was not done in France but in Australia, where I live for more than three years now. I think the most difficult thing to source for my film were the locations: I had quite a few for a short film, and a limited time to find them. Most of my crew - fellow school students and graduates - came quite late because my film was the last to shoot in my intake and we all had a pretty challenging year so far. Regarding the other resources, most of the gears were provided by the school and locking the main cast - via a standard audition process - was quite easy.

SIMON: Describe for us the very best day you had in the life cycle of your film…

HUGO: I think the best day would be the rehearsals between the two main female protagonists: I love this sensation of seeing a performance happen in front of your eyes, making the story you wrote come to life. There is no more past or future, only the very present. At this moment, I forgot all about the stress of unsolved issues, unplanned obstacles, deadlines and expectations. I was safe in a bubble of enjoyment.

SIMON: Having guided your film from idea to completion, what lessons and advice would you offer a young science-fiction filmmaker about to embark on a similar journey?

HUGO: Work hard, communicate as much and as well as you can with your cast and crew, be nice with them. Don’t be obsessed with (impossible) perfection but aim for greatness. The trip is never gonna happen on a sleeping ocean but keep the ship moving forward no matter what.

Sunday
Oct252020

MEET THE FILMMAKERS: LUIS ARNET

Part 8 of The Sydney Science Fiction Film Festival IN CONVERSATION Series, hosted by Festival Director and Screen-Space Managing Editor, Simon Foster.

EQUIVALENCE (Australia, Dir: Luis Arnet; 10 mins) Convinced that they are ‘the human’ and obsessed with being the only one of their genetic makeup in the universe, Hunters stalk their Equivalent. The only difference between human and equivalent is the slow oxygenation of the equivalent’s blood when a mortal wound is administered. Blue blood is the only key to the hunter’s chase. The key to equivalence...

DIRECTOR'S STATEMENT: "I've always loved the sci-fi films of the 70's and 80's - for the stories they told, for the unique perspectives of the filmmakers, for the practical effects they employ, and for the tactility of the worlds they built. Equivalence is a story of singularity, a story of vanity and Envy, but it is also a story of humanity. It is set in some far off age, but i feel its relatability is not far off from the world and time we live in now. I hope you enjoy my trip to another universe.”

Screening in The AUSTRALIAN SHORT FILM SHOWCASE on Saturday November 21 from 10.30am at Actors Centre Australia. 

SIMON: What have been the science-fiction works – books, films, art of any kind – that have inspired your work and forged your love for the genre?

 LUIS: I think it would be foolish for any sci-fi creator to say they haven’t been in some way influenced by Frank Herbert's classic novel DUNE. Herbert’s ideological, ecological, and theological ideas and thoughts inspire each of my sci-fi projects. EQUIVALENCE was specifically inspired by Herbert, with a story more thoughtful than it may initially appear. My other great inspirations are the fantastic sci-fi films of the ’70s and ’80s. I'm completely enamored by the miniature and practical effects of that period of science fiction filming, along with such fantastic narratives as Blade Runner, Star Wars, Alien, Close Encounters of the Third Kind, 2001: A Space Odyssey, or Logans Run. EQUIVALENCE draws from all my inspirations. 

SIMON: How did the original concept for your film take shape? What aspects of your film’s narrative and your protagonist’s journey were most important to you? 

LUIS: I had a really strong need to tell a story based around concepts of duality, obsession, and vanity. I eventually came upon the lens for these concepts in a story of androids and replicants, or ‘Equivalents’. The main character is very flawed, obsessed with being the singular version of themself in the universe. Throughout the film, they learn the true vanity of their goal and what it is to have duality, or ‘Equivalence’. As the initial idea for the story progressed I found I needed a logical way into this universe, a background for why the technology exists, and why it malfunctions in the way it does. I found that entrance via a mix of technology-based with theology. What would push a future technological civilization to become completely controlled by religion? My answer: If the religion, through means of technology, could provide a devout with a physical and reachable ‘Second Life’. And, what mishap would occur for the original Devout and Second Life Body to exist simultaneously? A religious schism. A group believing humans should only live through one life cycle, and some sabotaging of the religion’s technology. These were the background details to the Equivalence universe, however to create tangible and engaging sci-fi, the creator must [provide] information on the world which your story inhabits. It deepens the believability and impact of its events. Within this story of duality, vanity, and obsession, the choice I made with the ending of the film is a risky one, but one that also really drives home my message.

 

SIMON: Does the ‘science-fiction’ genre have deep roots in the art and cultural history of your homeland? Were the resources, facilities and talent pool required to bring your film to life easily sourced?

LUIS: The science-fiction genre has deep roots within me, and I would feel at liberty saying that Australia shares many of those same roots. The landscapes of Australia are already otherworldly; just living in this country gives such a great deal of inspiration, and opportunity, for the filming of sci-fi stories. Finding talent and crew is always a hard part of any production, but I’m lucky enough to have a great group of friends who have a variety of talents. As a director, you need to know how to coordinate people and I've had a great variety of talents to pick from in this film. In terms of making sets and props, that's really up to chance, and up to how much random clutter you’ve collected over the months of pre-production to be able to nail it to your particleboard sets, or Eva foam props. It’s the only time where hoarding really does come in handy.

SIMON: Describe for us the very best day you had in the life cycle of your film…

LUIS: Funnily enough, the best day in production was also the day we had to entirely reshoot. I had decided to shoot at a beach, to thematically open up the characters in the finale of the film by placing them in a stark and expansive location. The first time we shot at this location, we slightly bumbled the tide times, had hardly any time to shoot, and nearly got stranded on a sandbank. This may seem like a horrible day in a low budget production, but it was also the day that brought the crew and I closer together. We still joke about the misfortunes of that day, and the extremely oily burgers we ate at a beach cafe afterward. That shoot truly exemplified to me, that within the production of a film, it isn’t how perfect the shoot went, or how great the shots you got, that you remember, it's the experiences you have with the people you’re working with. Relationships are the truly important things in this business.

SIMON: Having guided your film from idea to completion, what lessons and advice would you offer a young science-fiction filmmaker about to embark on a similar journey?

LUIS: Work within your means, but don’t let your means dictate the story you want to tell. If working in the sci-fi genre has taught me anything, it's that ‘anything’ can be accomplished. You may not have studio resources and budgets, but with a little ingenuity and a Cinematic-MacGyver outlook, you can do a lot. If embarking on your first sci-fi project, don’t get hung up on all that you can’t possibly do, get obsessed with what you can do, and then work out ways to do what you can't. Think about the characters and story foremost, and truly understand what your story means. And probably most important of all: don’t give up, finish what you start. Do all that, and who knows? Maybe you’ll become the next George Lucas.

 

Sunday
Oct182020

MEET THE FILMMAKERS: ILANA FINOCCHIARO

Part 7 of The Sydney Science Fiction Film Festival IN CONVERSATION Series, hosted by Festival Director and Screen-Space Managing Editor, Simon Foster.

EXTRA(TERRESTRIAL) (Australia, Dir: Ilana Finocchiaro; 17.48 mins) In suburban Sydney, an alien tries to integrate himself into society by dealing exotic plants and edibles.

DIRECTOR'S STATEMENT: "Extra(Terrestrial) deals with the themes of social isolation and survival, through the lens of an ostracised race of aliens. When I was younger I struggled in many ways, from having problems concentrating, to trouble socialising. I was always known as the 'weird kid', put aside by those not willing to get to know me. Living like that made me feel like I wouldn't find my place in this world. This conflict influenced the story and has driven me to create something worthwhile."

Screening in The AUSTRALIAN SHORT FILM SHOWCASE on Saturday November 21 from 10.30am at Actors Centre Australia. 

TICKET AND SESSION INFORMATION FOR THE 2020 SCIENCE FICTION FILM FESTIVAL

SIMON: What have been the science-fiction works – books, films, art of any kind – that have inspired your work and forged your love for the genre?

ILANA: As a child I was highly influenced by my father to get onto the trend of watching the Star Wars Triology. My love for the sci-fi genre came into fruition when I saw Luke Skywalker interacting with R2D2 which reveals Leia's message.

 

SIMON: How did the original concept for your film take shape? What aspects of your film’s narrative and your protagonist’s journey were most important to you? 

ILANA: A friend of mine and I were having a casual conversation and somehow got onto the topic of wondering what the effects of human medication would have on aliens; would they have a reaction? We threw ideas back and forth and slowly created the concept for Extra(Terrestrial) by incorporating my favourite genres, sci-fi and comedy. [It became] a mockumentary that was inspired by both The Office and What We Do in the Shadows. The underlying message was to create characters that were not only relatable but also representative as 'outsiders', trying to be accepted in a society that is different from their own.

SIMON: Does the ‘science-fiction’ genre have deep roots in the art and cultural history of your homeland? Were the resources, facilities and talent pool required to bring your film to life easily sourced?

ILANA: As someone who is very familiar with sci-fi and having a father who also loves sci-fi and studied chemistry, this helped with my resources of creating the world of Extra(Terrestrial) as his input and creativity helped add and bring the film to life.

 

SIMON: Describe for us the very best day you had in the life cycle of your film…

ILANA: The best day I had with my film was arriving to set on the first day, seeing the set come to life, the actors getting into character and the family/talented team that we had brought together. All the memories of this set will be forever treasured and I'm very lucky and grateful to work with such a wonderful team.

SIMON: Having guided your film from idea to completion, what lessons and advice would you offer a young science-fiction filmmaker about to embark on a similar journey?

ILANA: My advice for young filmmakers is to follow your heart and never be worried to think and create ideas that are outside the box because no matter what we will find our following and those who will enjoy the content you put out there.

Saturday
Oct172020

MEET THE FILMMAKERS: CARMA SHARON

Part 5 of The Sydney Science Fiction Film Festival IN CONVERSATION Series, hosted by Festival Director and Screen-Space Managing Editor, Simon Foster.

TIME TRAVEL 2 (Australia, Dir: Carma Sharon; 2.17 mins) T1 is still looking for Sarah Conour. Will he find her?

Screening in The AUSTRALIAN SHORT FILM SHOWCASE on Saturday November 21 from 10.30am at Actors Centre Australia. 

TICKET AND SESSION INFORMATION FOR THE 2020 SCIENCE FICTION FILM FESTIVAL

SIMON: What have been the science-fiction works – books, films, art of any kind – that have inspired your work and forged your love for the genre?

CARMA: Great question. When I was a kid I got to watch The Terminator with my brother on repeat. We were obsessed with that film! I think I watched T1 and T2 over 100 times. It was magical in every aspect of filmmaking and still is my favourite film of all time. But please don’t make me choose between them, not happening!  Other than that, I've consumed a lot of philosophy and psychology books and I love how sci-fi explores alternative existence and solutions. It stimulates my mind

 

SIMON: How did the original concept for your film take shape? What aspects of your film’s narrative and your protagonist’s journey were most important to you?

CARMA: My film is very short and very much inspired by the Terminator story. As for my protagonist’s journey...well, you will see for yourself [laughs] I can’t really say too much about it. My intention is to make people laugh and to create a fusion of sci-fi and comedy. 

SIMON: Does the ‘science-fiction’ genre have deep roots in the art and cultural history of your homeland? Were the resources, facilities and talent pool required to bring your film to life easily sourced?

CARMA: I live in Sydney and we love sci-fi over here, so it was very easily done. With zero budget [but] with lots of enthusiasm and great energy from the cast and crew. Adobe After Effects was very handy. too.

 

SIMON: Describe for us the very best day you had in the life cycle of your film…

CARMA: Well, writing the script was great fun, I gave myself a giggle. And of course that very same day that we shot it [laughs] or more like those 4 hours in Newtown. 

SIMON: Having guided your film from idea to completion, what lessons and advice would you offer a young science-fiction filmmaker about to embark on a similar journey?

CARMA: The story is more important than anything else. Make sure you  have a strong idea and script before you begin. Don’t rely on special effects and CGI to create a sci-fi film, it's not about that.

 

Saturday
Oct172020

MEET THE FILMMAKERS: TRAVIS BAIN

Part 6 of The Sydney Science Fiction Film Festival IN CONVERSATION Series, hosted by Festival Director and Screen-Space Managing Editor, Simon Foster.

STARSPAWN: OVERTURE (Australia, Dir: Travis Bain; 19 mins) WORLD PREMIERE. Recently widowed farmer Randolph Sutton (Vernon Wells) goes to collect his teenage daughter Amy (Meganne West) from a party, but their routine drive home turns into a frightening close encounter, when the Suttons are stalked by a winged alien creature that seems intent on extracting Amy's brain.

Screening with STRANGEVILLE in NORTHERN LIGHT: QUEENSLAND SCIFI SHOWCASE on Saturday November 21 from 1.00pm at Actors Centre Australia. 

TICKET AND SESSION INFORMATION FOR THE 2020 SCIENCE FICTION FILM FESTIVAL

SIMON: What have been the science-fiction works – books, films, art of any kind – that have inspired your work and forged your love for the genre?

TRAVIS: The one that started it all was Star Wars. It was the first film I saw in a cinema, when I was four, and it got me addicted to sci-fi for life. Then TV shows like Star Blazers, Doctor Who, Buck Rogers, Battlestar Galactica and Battle of the Planets, which I guess pretty much every Australian boy in the late '70s watched, and they sealed the deal for me. The '80s were a golden age for big-screen sci-fi, with guys like Cameron, Carpenter, Verhoeven and Spielberg leading the charge. As well as watching all the new films of that era, I was also discovering the classics like Forbidden Planet, George Pal's The Time Machine and War of the Worlds, 2001 and Fantastic Voyage, which I always got very excited about whenever it popped up on Saturday afternoon TV. But Starspawn: Overture is predominantly inspired by John Carpenter. Fellow fans of his work will notice I borrowed his favourite font and anamorphic cinematography. Spielberg was also a big influence, especially Close Encounters, but I must admit I usually prefer Carpenter's darker, edgier approach to sci-fi. I think The Thing is one of the greatest pieces of cinema ever made.

SIMON: How did the original concept for your film take shape? What aspects of your film’s narrative and your protagonist’s journey were most important to you? 

TRAVIS: About seven years ago I conceived of a sci-fi horror tale that would bring together elements of H.P. Lovecraft's writings with the Aussie legend of the Min Min Lights, weird ghost lights that have been seen in remote areas for generations. I figured out a way to combine them in a creepy outback setting, and I got very fired up about the idea and wrote a screenplay entitled Starspawn. When it was done, I stepped back, took a look at it and thought “Jeez, this is gonna be hard for an indie filmmaker to do with limited resources.” So I came up with the idea of making a proof-of-concept short prequel first, to show potential investors what I had in mind for the feature version. The idea was to take a sampling of what viewers can expect from the feature and distil it into a short story that sets up the main one by providing a bit of backstory and context. At its core, the film is really about a father wanting to protect his child and give them the best in life, and that means a lot to me because I lost my Dad last year. He was always my nurturer and protector when I was a kid. The horror in most of Lovecraft's stories stems from the fear of losing one's sanity, because both of his parents had complete mental breakdowns before they died. In Starspawn: Overture, the horror derives from a fear of losing a child. She's all he's got left in the world, so when some creature he can't comprehend starts stalking her, he understandably gets very shaken up and hyper-protective.

SIMON: Does the ‘science-fiction’ genre have deep roots in the art and cultural history of your homeland? Were the resources, facilities and talent pool required to bring your film to life easily sourced?

TRAVIS: We don't seem to have much of a tradition of sci-fi in Australian literature, TV and cinema, probably not as much as the Americans or the Brits. Over the years there have been hits and misses - you've got films like Mad Max 2 in the former category and The Time Guardian in the latter. If anything, Aboriginal culture has more of a connection to the supernatural and the uncanny. I've written a few sci-fi scripts, but over the years producers and funding body suits have told me “Oh, we don't make sci-fi in Australia because it's too expensive. You should leave it to the Americans.” I've always thought that was bullshit, because sci-fi doesn't automatically mean a $200 million CGI-stuffed epic, it can be a $7,000 indie like Shane Carruth's Primer, focusing more on ideas and characters than effects.

SIMON: Describe for us the very best day you had in the life cycle of your film…

TRAVIS: The day we finished it! The film had a long post-production period. We went through two different ‘creature effect’ guys, an Aussie and an American, with a CV ten miles long from working on Hollywood blockbusters. The same thing happened in both cases: after their initial bursts of enthusiasm, they eventually got too wrapped up in their own pet projects to stick with Starspawn: Overture. So my VFX supervisor Pete and I decided to take a different approach for the creature effects: we started recruiting international 3D effects artists online, using a site called Artella Indie, and after a few false starts, we found some really great collaborators. So the final day of post was hands-down the best day on the whole film, because it was just such a massive relief to finish it at last. The film used to literally keep me awake at night, worrying how the hell I was ever going to finish it. But ironically, once the pandemic started, suddenly all our VFX team members were stuck at home with tons of spare time on their hands, so they were able to finish the effects work way ahead of schedule.

SIMON: Having guided your film from idea to completion, what lessons and advice would you offer a young science-fiction filmmaker about to embark on a similar journey?

TRAVIS: I'd say just give it a go, using whatever resources you can scrounge together, because there'll always be a market for quality sci-fi films with interesting themes and ideas. It's OK to borrow elements from your favourite sci-fi works, as long as you don't go too far and become derivative. Don't be put off by the industry gatekeepers who say sci-fi is too expensive – it doesn't have to be, and in any case, you can do a lot with off-the-shelf software these days. And be sure to surround yourself with the most talented, committed people you can find to help support your vision. I was lucky to have a great team on Starspawn: Overture and I think the proof is on the screen. We can't wait to reunite and hopefully shoot the feature version in 2022. That's the plan, anyway.