Voice Cast: Scott Adsit, Ryan Potter, Daniel Henney, T.J. Miller, Jamie Chung, Damon Wayans Jr, Genesis Rodriguez, James Cromwell, Alan Tudyk, Maya Rudolph and Stan Lee.
Writers: Robert L Baird, Daniel Gerson, and Jordan Roberts; based n the Marvel comic by Duncan Rouleau and Steven T Seagle.
Directors: Don Hall and Chris Williams.
Wondrous feats of new generation effects technology service some old school tropes in Big Hero 6, the latest exercise in brand expansion from the Disney/Marvel monolith. An all-but-forgotten property from the comic giant’s distant past is resuscitated by Mouse House magicians, who apply dazzling digital wizardry to bolster a narrative that borrows from just about every family hit of the last half decade.
Co-directors Don Hall (Winnie the Pooh, 2011) and Chris Williams (Bolt, 2008) are tasked with creating an Avengers-style super-hero pic within the thematic parameters of the Disney canon. In their favour is raffish boy-whiz protagonist, Hiro (Ryan Potter), a spunky, spiky-haired tween with a head for state-of-the-art robotics and a rebellious attitude that threatens to derail his future. Raised without parents, it becomes the role of his big brother Tadashi (Daniel Henney) to guide his sibling’s future, introducing him to ‘The Nerd Room’ – a free-thinking, high-tech workspace where Tadashi creates mechanical wonders alongside lab buddies Go-Go (Jamie Chung), Honey Lemon (Genesis Rodriguez), Wasabi (Damon Wayans Jr) and Fred (the ubiquitous T.J. Miller).
Tadashi’s special project is a medical droid named Baymax (Scott Adsit), a based-in-fact ‘bot whose joints and limbs are protected by soft-to-the-touch inflatable nylon. Soon, Baymax is in the sole care of Hiro and both are hurtled into a mystery that involves corporate espionage, a hurriedly constructed revenge plot and the mass destruction of a shimmering cityscape (again). Littlies may find a confrontation set in the baddies lair a tad confronting, although parents will appreciate the dexterity and craftsmanship as all creative elements meld into the film’s best sequence.
The action takes place in San Fransokyo, a richly textured, beautifully rendered world that melds the architecture and ambience of the northern Californian city with the neon aesthetic and ancient Asian influence of Japan’s capital (it is never clear whether this is a future world or an alternate reality). Disney Animation, applying in-house technology developed for the project, have created a truly artistic palette of detail and colour that is at times breathtaking to behold.
And yet Big Hero 6 manages to dull its impact by overplaying the influence of superior works. Both visually and narratively, The Incredibles, How To Train Your Dragon, ET The Extra-terrestrial, Iron Man and ParaNorman are invoked; surging microbot weaponry looks to have been derived from the same software used for The Green Lantern or Spiderman 3; as stated, the broad daylight demolition of a metropolis recalls Marvel tentpoles The Avengers, Captain America: The Winter Soldier and Guardians of the Galaxy (and seems like overkill in a kids flick). Big Hero 6 has dreams beyond the corporate landscape from which it has emerged, yet remains bound to the template set by its creators.
The ace in the hole is Baymax, who scores big laughs and generates warmth and good will that ultimately proves more crucial to the film than it should have to be. The core relationship between Hiro and his synthetic surrogate guardian pans out warmly and should play well with all audience quadrants, as it was clearly intended. Suffice to say, toy sales will soar over Christmas.